All Dual pistols ammo is registered at the second mag insert instead of first.Core hitzone is larger to make it easier to hit.Explosive damage types do 150% more damage.Shotgun damage types do 20% more damage.Fixed a daily objective bug with the M16 M203 where the damage daily objective did not account for the M203 explosive and impact damage from the HE round.Fixed a daily objective bug with the Spitfire pistols where the damage daily objective did not account for the fire damage over time.Fixed a gameplay bug with dosh where players spawning into the beginning of the 3rd wave trader time will have 0 starting dosh. Fixed a gameplay bug with Zed Weeklies, Bobble Zed and Up,Up, and Decay, where some of the zeds had more body and head health than intended.500 Magnum Revolver where it was missing its hammer sound effect on full reloads Fixed a sound bug with the Alpha Clot and Rioter where they would continue making jingle sounds while walking after the Christmas event was over.Fixed a gameplay bug with the Demolitionist and Support perks where players could swap back and forth between the two perks and grant other players ammo and grenades repeatedly during Trader Time.Fixed a gameplay bug with the Medical Syringe where players could use the syringe to heal other players from any distance.Fixed a gameplay bug with the Gunslinger perk skills, Rack `em Up and Bone Breaker, where the damage bonus was not applying in online game sessions.Fixed a gameplay bug with the Hemogoblin where the Medic perk skill, Acidic Rounds, reduced the damage of the bleed damage over time.Fixed a gameplay bug with the Medic perk skill, Acidic Rounds, where it did not deal the correct amount of damage.
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